On November 8, 2005 the world was introduced to the Guitar Hero franchise when the first Guitar Hero game was released for the PlayStation 2. The game's premise was simple: use a plastic guitar controller and follow the notes on an on-screen music chart to the tunes of 30 different classic and contemporary rock songs in order to earn fame, in-game money, additional songs, and additional characters. This simple concept (combined with a pretty awesome song list) propelled Guitar Hero to great success on the PlayStation 2 and prompted GH's publisher, Red Octane, to release a sequel. Guitar Hero 2 for the PlayStation 2 hit store shelves on November 7, 2006 and this month Xbox 360 owners got their first chance to play the now mega-popular music game. So is it worth the relatively high $90 price tag? Read on!Story
There's really not a "story" in Guitar Hero 2, per se. The song is all about rockin' out to great songs and that's about it. That said, Guitar Hero 2 does have a career mode that has you starting out playing songs in a high school's "Battle of the Bands" and eventually working your way up to super stardom. There's not much in the way of storytelling in the career mode, though. Basically you beat a set of songs (usually 5 plus an encore), which in turn gets you noticed by a new sponsor (who gives you a little extra in-game cash to buy some new goodies) and also lets you play a new set of songs at a larger venue. This cycle of "play a set of songs, get a new sponsor, play at a larger venue" continues until you've played all of GH2's songs and venues. And while it's nice that the game uses real guitar companies like Ernie Ball as sponsors, GH2 is not the type of game you'll ever tell your friends has a great storyline.
Score: 50%
Gameplay
The gameplay in GH2 is both easy to learn and incredibly difficult to master. At its core, the gameplay consists of you holding down one of five colored buttons on the neck of your guitar and strumming the strum bar at the same time the corresponding colored dot is passing across the bottom of the screen. The more notes you hit in a row without messing up, the larger your score multiplier gets. So, for instance, if you hit 10 notes in a row your multiplier goes up to 2x, meaning that you get 100 points for each successful note instead of just 50. If you hit 20 notes in a row, the multiplier goes up to 3x, which gives you 150 points for every successful note. The multiplier maxes out at 4x (when you hit 30 notes in a row), but there is a way to temporarily double it by using "Star Power".
The "Star Power" meter is on the right side of your screen and is filled up whenever you successfully nail a set of notes that are shaped like colored stars rather than the normal colored circles. Each time you manage to hit every note in a star-shaped sequence of notes, your "Star Power" meter fills up. Once the meter is filled up halfway or more, you can begin using it by physically lifting the neck of your guitar to vertical (like you would if you were playing a real guitar and wanted to show off to the crowd). Once you do this, the "Star Power" meter begins to drain and until it is fully drained your score multiplier is doubled (up to a maximum of 8x) and the crowd reacts much more positively to notes that you play correctly. While both aspects of "Star Power" are important, the second part is crucial to remember at the higher difficulty levels because if you miss too many notes and the crowd is dissatisfied with your performance you will fail the song. Using "Star Power" when you're in danger of failing a song can help get the crowd back on your side and ensure that you survive to play another day. Although the penalty for failing a song isn't that drastic...you just have to try again.If reading about how GH2 plays doesn't quite explain it well enough for you, I made this short tutorial video so that you can see how it looks in action.
As you beat songs in career mode you are awarded in-game money. The better you do on a song, the more money you get ($150 for 3 stars, $250 for 4 stars, and $600 for 5 stars). You can earn a maximum of $600 for each song at the Medium, Hard, and Expert difficulty levels (you don't get paid for beating songs on Easy mode). So theoretically if you earned 5 stars on "Message in a Bottle" on all 3 of those difficulty levels you'd be paid a total of $1800. With 48 songs to beat in the career mode, that means over $86,000. This money, combined with money you earn when you get a new sponsor, can be used in the in-game store to purchase new characters (3 extra are available), new outfits for your characters, new guitars, new finishes for your guitars, new songs (there are 26 extra songs by lesser-known artists available), and a couple behind the scenes videos about the making of Guitar Hero 2.
Suffice to say that if you enjoy listening to and/or playing rock music and are somewhat coordinated, the game isn't too difficult to learn. However, on the harder difficulty levels it will challenge even the most limber-fingered gamers (I am stuck on the song "Carry Me Home" on the Hard difficulty at the moment) as it throws a lot more notes and more complicated and faster-paced note patterns at the player, which keeps GH2 from being too easy and repetitive. Luckily, even when you're on a song that you're having trouble passing, the gameplay rarely crosses over from "fun" to "annoyingly frustrating." And if it does get to that point, there's a practice mode that lets you practice whatever part of the song you want to and at a slower pace.
All in all, the gameplay in Guitar Hero 2 is simple to learn, finger-numbingly difficult to master, and stays fun most of the time despite the incredibly difficulties at the harder settings.
Score: 95%
Graphics/Sound/Presentation
The presentation in GH2 is top-notch. While the chances are you won't be admiring the background visuals too much while you're concentrating on hitting every note in a song, the graphics have been optimized for the Xbox 360 and everything looks crisp and clear. You can also tell that the developers of GH2 had fun giving your guitarist funny animations and interesting camera angles. If you ever have a friend play while you watch, I'm sure you'll enjoy the look of the game.
But looks aside, a game like Guitar Hero 2 lives and dies with the soundtrack. Thankfully, GH2 delivers here in spades. To begin with, here's a list of all 48 of the songs you'll be playing in the career mode:
- "Surrender" - Cheap Trick
- "Possum Kingdom" - Toadies
- "Heart-Shaped Box" - Nirvana
- "Salvation" - Rancid
- "Strutter" - Kiss
- "Shout at the Devil" - Mötley Crüe
- "Mother" - Danzig
- "Life Wasted" - Pearl Jam
- "Cherry Pie" - Warrant
- "Woman" - Wolfmother
- "You Really Got Me" - Van Halen
- "Tonight I'm Gonna Rock You Tonight" - Spınal Tap
- "Carry On Wayward Son" - Kansas
- "Search and Destroy" - Iggy Pop and The Stooges
- "Message in a Bottle" - The Police
- "Billion Dollar Babies" - Alice Cooper
- "Them Bones" - Alice in Chains
- "War Pigs" - Black Sabbath
- "Monkey Wrench" - Foo Fighters
- "Hush" - Deep Purple
- "Girlfriend" - Matthew Sweet
- "Who Was in My Room Last Night?" - Butthole Surfers
- "Can't You Hear Me Knocking" - The Rolling Stones
- "Sweet Child O'Mine" - Guns N' Roses
- "Rock and Roll, Hoochie Koo" - Rick Derringer
- "Tattooed Love Boys" - The Pretenders
- "John the Fisherman" - Primus
- "Jessica" - The Allman Brothers Band
- "Bad Reputation" - Thin Lizzy
- "Last Child" - Aerosmith
- "Crazy on You" - Heart
- "Trippin' On a Hole in a Paper Heart" - Stone Temple Pilots
- "Dead!" - My Chemical Romance
- "Killing in the Name" - Rage Against the Machine
- "Freya" - The Sword
- "Stop!" - Jane's Addiction
- "Madhouse" - Anthrax
- "The Trooper" - Iron Maiden
- "Rock This Town" - Stray Cats
- "Laid to Rest" - Lamb of God
- "Psychobilly Freakout" - The Reverend Horton Heat
- "YYZ" - Rush
- "Beast and the Harlot" - Avenged Sevenfold
- "Carry Me Home" - The Living End
- "Institutionalized" - Suicidal Tendencies
- "Misirlou" - Dick Dale
- "Hangar 18" - Megadeth
- "Free Bird" - Lynyrd Skynyrd
You may not recognize some of the song titles (especially if you grew up somewhat sheltered like me), but it's likely that when you play them you'll think "Oh yeah, I remember hearing that song before. I didn't know what it was called and didn't realize it was sung by that group." But after you've played GH2 for a bit, even the songs you've never heard of before might creep their way into your head. Be warned: you may find yourself headbanging and playing guitar in your head to Primus' "John the Fisherman" when you sleep, while you drive, when you're at work, etc. Although I won't lie: there are a couple songs (like "Laid to Rest") I wish they would have replaced with other, less scream-laden songs.In terms of presentation, the menus in GH2 are all easy to navigate. The developers also added a nice touch by having funny screens while a song is loading (one tells you that if the audience is cheering for an encore you should never "just jam", a reference to the movie "This is Spinal Tap"). And I always laugh remembering how the game asked me 5 different times if I was reeaaaallly sure I wanted to play Free Bird as an encore. Good stuff.
Score: 90%
Multiplayer
GH2's multiplayer modes consist of "face off", "pro face off", and co-op. In face off, you and a friend both play your own guitars and play the same song at the same time. Whoever ends up with the best score at the end of the song wins. The nice thing about face off mode is that if you're much better at GH2 than your friend, you can choose a higher difficulty setting for yourself so that your friend isn't overwhelmed. But if you and your friend are equally skilled, you can compete against each other in "pro face off", which puts you both at the same difficulty level so that you're playing the exact same note charts.
Co-op is a little different. Instead of competing against your friend you are both cooperating to try and beat a song together. To do this, the one of you plays lead guitar and the other plays backup or bass guitar. To make things even more challenging, both of you have to raise your guitars at the same time to activate star power. This makes co-op a great mode as it encourages you to interact with your partner and adds a bit of variety for the person playing backup guitar.
Unfortunately, GH2 does not support any multiplayer modes online. This means that in order to enjoy any of the multiplayer modes you will probably have to buy a 2nd guitar controller (although you can play the game using a regular Xbox 360 controller, it's very awkward and really takes you out of the whole "kicking ass playing guitar" experience) - not an inexpensive proposition as extra guitars cost $60. The lack of online multiplayer is a true shame, as Xbox 360 gamers have become accustomed to such strong online support from the 360 development community. I suppose we can always cross our fingers that online will be added in a free update to the game, but the cynic in me tells me not to expect online multiplayer until Guitar Hero 3 arrives at the end of this year. So until then, we'll probably just have to settle for online leaderboards that tell you where you rank against your friends and the rest of the world on a song-by-song basis.
Score: 75%
Lasting Value
Guitar Hero 2 has a lot of things to do, especially for a game in this type of genre. While there are only 48 songs to beat in career mode, the additional 26 songs, characters, guitars, guitar finishes, and videos to unlock will keep you busy for quite a while. There are also a number of fun and interesting achievements to unlock which vary widely and include "Most Likely to Succeed Award" (get 5 stars on on songs on Medium), "Hendrix Award" (beat a song playing left-handed), "Life of the Party Award" (buy all characters in the in-game store), "Dimebag Darrell Award" (hit 100 notes in a row), and "Page & Plant Award" (hit 100% of the notes in co-op). And, of course, if you're a perfectionist then it may take you months (years?) to get 5 stars on every song on every difficulty.
In addition, GH2 for the Xbox 360 also supports downloadable songs on the Xbox Live Marketplace. The first three of these sets (each set includes 3 songs) have already arrived on the marketplace and give you the opportunity to play songs like "Higher Ground" by the Red Hot Chili Peppers or "Bark at the Moon" by Ozzy Osbourne. Unfortunately, the sets are priced ridiculously high and for a set of 3 songs you'll pay 500 MS points, which translates to $6.25. This is really unfortunate because the possibility of being able to buy more songs had excited most GH2 owners and the pricing really put a damper on that excitement. It also may have killed any review score bumps the game may have gotten based on the prospects of future songs. I think that if whoever made the decision had instead priced it at something more in line with iTunes' $1 per song pricing, the concept of buying more songs for your copy of GH2 really could've taken off and added a lot to the GH2 experience.
Score: 80%
Overall
Guitar Hero 2 is an extremely entertaining, fleshed out music/rhythm game. It's very easy to get the hang of and does an admirable job of ramping up the difficulty as you get more and more comfortable with the gameplay. And considering how quickly most other rhythm games get stale, Red Octane and Harmonix should be commended for adding enough songs and unlockables to the game to keep gamers coming back for quite some time. In addition, the co-op modes really add a lot to the game (if you have an extra guitar or a friend who has one, of course). Unfortunately, the lack of online multiplayer functionality and the grotesquely overpriced downloadable songs keep Guitar Hero 2 from ascending to the realm of the video game elite. Nevertheless, if you enjoy rhythm games or grew up listening to metal and alternative music I think you'll get your money's worth.
Overall Score: 85%








